fix 3-legged symbols

This commit is contained in:
Branislav Stojkovic
2019-01-10 19:53:34 +01:00
parent 007a52f0b5
commit 42ca1926e1
5 changed files with 33 additions and 35 deletions
@@ -94,7 +94,6 @@ public abstract class Abstract3LegSymbol extends AbstractComponent<String> {
this.body = getBody();
applyOrientation(this.body);
}
Shape[] body = getBody();
AffineTransform old = g2d.getTransform();
@@ -47,44 +47,43 @@ public class PotentiometerSymbol extends Abstract3LegSymbol {
}
public Shape[] getBody() {
if (body == null) {
body = new Shape[3];
int x = controlPoints[0].x;
int y = controlPoints[0].y;
int pinSpacing = (int) PIN_SPACING.convertToPixels();
Shape[] body = new Shape[3];
int x = controlPoints[0].x;
int y = controlPoints[0].y;
int pinSpacing = (int) PIN_SPACING.convertToPixels();
GeneralPath polyline = new GeneralPath();
polyline.moveTo(x + pinSpacing * 2, y - pinSpacing * 2);
polyline.lineTo(x + pinSpacing * 2, y - pinSpacing * 2 + pinSpacing / 2);
polyline.lineTo(x + pinSpacing * 2 - pinSpacing / 4, (y - pinSpacing * 2) + pinSpacing / 2 + pinSpacing / 4);
polyline.lineTo(x + pinSpacing * 2 + pinSpacing / 4, (y - pinSpacing * 2) + 2 * pinSpacing / 2);
polyline.lineTo(x + pinSpacing * 2 - pinSpacing / 4, (y - pinSpacing * 2) + 3 * pinSpacing / 2 - pinSpacing / 8);
polyline.lineTo(x + pinSpacing * 2 + pinSpacing / 4, (y - pinSpacing * 2) + 4 * pinSpacing / 2 - pinSpacing / 4);
polyline.lineTo(x + pinSpacing * 2 - pinSpacing / 4, (y - pinSpacing * 2) + 5 * pinSpacing / 2 - pinSpacing / 3
- pinSpacing / 16);
polyline.lineTo(x + pinSpacing * 2 + pinSpacing / 4, (y - pinSpacing * 2) + 6 * pinSpacing / 2 - pinSpacing / 2
+ pinSpacing / 16);
polyline.lineTo(x + pinSpacing * 2 - pinSpacing / 4, (y - pinSpacing * 2) + 7 * pinSpacing / 2 - pinSpacing / 2
- pinSpacing / 16);
polyline.lineTo(x + pinSpacing * 2 + pinSpacing / 4, (y - pinSpacing * 2) + 7 * pinSpacing / 2 - pinSpacing / 2
+ pinSpacing / 4);
polyline.lineTo(x + pinSpacing * 2, (y - pinSpacing * 2) + 7 * pinSpacing / 2);
polyline.lineTo(x + pinSpacing * 2, y + pinSpacing * 2);
polyline.moveTo(x, y);
polyline.lineTo(x + pinSpacing * 2 - pinSpacing / 2, y);
GeneralPath polyline = new GeneralPath();
polyline.moveTo(x + pinSpacing * 2, y - pinSpacing * 2);
polyline.lineTo(x + pinSpacing * 2, y - pinSpacing * 2 + pinSpacing / 2);
polyline.lineTo(x + pinSpacing * 2 - pinSpacing / 4, (y - pinSpacing * 2) + pinSpacing / 2 + pinSpacing / 4);
polyline.lineTo(x + pinSpacing * 2 + pinSpacing / 4, (y - pinSpacing * 2) + 2 * pinSpacing / 2);
polyline.lineTo(x + pinSpacing * 2 - pinSpacing / 4, (y - pinSpacing * 2) + 3 * pinSpacing / 2 - pinSpacing / 8);
polyline.lineTo(x + pinSpacing * 2 + pinSpacing / 4, (y - pinSpacing * 2) + 4 * pinSpacing / 2 - pinSpacing / 4);
polyline.lineTo(x + pinSpacing * 2 - pinSpacing / 4, (y - pinSpacing * 2) + 5 * pinSpacing / 2 - pinSpacing / 3
- pinSpacing / 16);
polyline.lineTo(x + pinSpacing * 2 + pinSpacing / 4, (y - pinSpacing * 2) + 6 * pinSpacing / 2 - pinSpacing / 2
+ pinSpacing / 16);
polyline.lineTo(x + pinSpacing * 2 - pinSpacing / 4, (y - pinSpacing * 2) + 7 * pinSpacing / 2 - pinSpacing / 2
- pinSpacing / 16);
polyline.lineTo(x + pinSpacing * 2 + pinSpacing / 4, (y - pinSpacing * 2) + 7 * pinSpacing / 2 - pinSpacing / 2
+ pinSpacing / 4);
polyline.lineTo(x + pinSpacing * 2, (y - pinSpacing * 2) + 7 * pinSpacing / 2);
polyline.lineTo(x + pinSpacing * 2, y + pinSpacing * 2);
polyline.moveTo(x, y);
polyline.lineTo(x + pinSpacing * 2 - pinSpacing / 2, y);
body[1] = polyline;
polyline = new GeneralPath();
body[1] = polyline;
polyline = new GeneralPath();
body[0] = polyline;
body[0] = polyline;
polyline = new GeneralPath();
polyline.moveTo(x + pinSpacing * 2 - pinSpacing / 3, y);
polyline.lineTo(x + pinSpacing * 2 - pinSpacing * 2 / 3, y - pinSpacing / 3);
polyline.lineTo(x + pinSpacing * 2 - pinSpacing * 2 / 3, y + pinSpacing / 3);
polyline.lineTo(x + pinSpacing * 2 - pinSpacing / 3, y);
body[2] = polyline;
}
polyline = new GeneralPath();
polyline.moveTo(x + pinSpacing * 2 - pinSpacing / 3, y);
polyline.lineTo(x + pinSpacing * 2 - pinSpacing * 2 / 3, y - pinSpacing / 3);
polyline.lineTo(x + pinSpacing * 2 - pinSpacing * 2 / 3, y + pinSpacing / 3);
polyline.lineTo(x + pinSpacing * 2 - pinSpacing / 3, y);
body[2] = polyline;
return body;
}