Trace cut doesn't affect continuity of vero board traces

This commit is contained in:
Bane Stojkovic
2022-12-23 08:24:43 +01:00
parent 22e9bbaa20
commit 8211976044
2 changed files with 12 additions and 2 deletions
@@ -34,6 +34,7 @@ import org.diylc.components.transform.SimpleComponentTransformer;
import org.diylc.core.ComponentState;
import org.diylc.core.IDIYComponent;
import org.diylc.core.IDrawingObserver;
import org.diylc.core.ILayer;
import org.diylc.core.Project;
import org.diylc.core.VisibilityPolicy;
import org.diylc.core.annotations.BomPolicy;
@@ -47,7 +48,7 @@ import org.diylc.utils.Constants;
description = "Designates the place where a trace on the vero board needs to be cut", instanceNamePrefix = "Cut",
zOrder = IDIYComponent.BOARD + 1, bomPolicy = BomPolicy.NEVER_SHOW, autoEdit = false,
transformer = SimpleComponentTransformer.class, enableCache = true)
public class TraceCut extends AbstractComponent<Void> {
public class TraceCut extends AbstractComponent<Void> implements ILayer {
private static final long serialVersionUID = 1L;
@@ -252,5 +253,10 @@ public class TraceCut extends AbstractComponent<Void> {
public Rectangle2D getCachingBounds() {
double size = getSize().convertToPixels();
return new Rectangle2D.Double(point.getX() - size, point.getY() - size, size * 2, size * 2);
}
@Override
public int getLayerId() {
return 1;
}
}