Rotating 'Neutrik Jack' produces rendering issues

This commit is contained in:
bancika
2020-12-29 23:18:03 +01:00
parent 66359d3c01
commit 92cb86103b
3 changed files with 162 additions and 6 deletions
@@ -3409,5 +3409,25 @@
</changes> </changes>
<url>https://github.com/bancika/diy-layout-creator/releases</url> <url>https://github.com/bancika/diy-layout-creator/releases</url>
</org.diylc.appframework.update.Version> </org.diylc.appframework.update.Version>
<org.diylc.appframework.update.Version>
<versionNumber>
<major>4</major>
<minor>15</minor>
<build>0</build>
</versionNumber>
<releaseDate>2020-12-28 00:00:00.000 CET</releaseDate>
<name></name>
<changes>
<org.diylc.appframework.update.Change>
<changeType>NEW_FEATURE</changeType>
<description>Português translation added (thanks Pedro Rizzi!)</description>
</org.diylc.appframework.update.Change>
<org.diylc.appframework.update.Change>
<changeType>BUG_FIX</changeType>
<description>Rotating 'Neutrik Jack' produces rendering issues</description>
</org.diylc.appframework.update.Change>
</changes>
<url>https://github.com/bancika/diy-layout-creator/releases</url>
</org.diylc.appframework.update.Version>
</a> </a>
</java.util.Arrays_-ArrayList> </java.util.Arrays_-ArrayList>
@@ -41,7 +41,7 @@ import org.diylc.common.ObjectCache;
import org.diylc.common.Orientation; import org.diylc.common.Orientation;
import org.diylc.common.VerticalAlignment; import org.diylc.common.VerticalAlignment;
import org.diylc.components.AbstractMultiPartComponent; import org.diylc.components.AbstractMultiPartComponent;
import org.diylc.components.transform.CliffJackTransformer; import org.diylc.components.transform.NeutrikJack1_4Transformer;
import org.diylc.core.ComponentState; import org.diylc.core.ComponentState;
import org.diylc.core.IDIYComponent; import org.diylc.core.IDIYComponent;
import org.diylc.core.IDrawingObserver; import org.diylc.core.IDrawingObserver;
@@ -56,7 +56,7 @@ import org.diylc.utils.Constants;
@ComponentDescriptor(name = "Neutrik 1/4\" Jack", category = "Electro-Mechanical", author = "Branislav Stojkovic", @ComponentDescriptor(name = "Neutrik 1/4\" Jack", category = "Electro-Mechanical", author = "Branislav Stojkovic",
description = "1/4\" mono/stereo phono jack based on Neutrik NMJx series, PCB or Panel-mount", description = "1/4\" mono/stereo phono jack based on Neutrik NMJx series, PCB or Panel-mount",
zOrder = IDIYComponent.COMPONENT, instanceNamePrefix = "J", autoEdit = false, transformer = CliffJackTransformer.class, zOrder = IDIYComponent.COMPONENT, instanceNamePrefix = "J", autoEdit = false, transformer = NeutrikJack1_4Transformer.class,
enableCache = true) enableCache = true)
public class NeutrikJack1_4 extends AbstractMultiPartComponent<String> { public class NeutrikJack1_4 extends AbstractMultiPartComponent<String> {
@@ -144,9 +144,11 @@ public class NeutrikJack1_4 extends AbstractMultiPartComponent<String> {
// Create body. // Create body.
int bodyLength = (int) BODY_LENGTH.convertToPixels(); int bodyLength = (int) BODY_LENGTH.convertToPixels();
int bodyWidth = (int) BODY_WIDTH.convertToPixels(); int bodyWidth = (int) BODY_WIDTH.convertToPixels();
int offset = (int)(type == JackType.MONO ? PIN_OFFSET_MONO : PIN_OFFSET_STEREO).convertToPixels(); int offset = (int)(type == JackType.MONO ? PIN_OFFSET_MONO : PIN_OFFSET_STEREO).convertToPixels();
double centerX = controlPoints[3].getX() + offset; int xSpacing = (int) X_SPACING.convertToPixels();
double centerY = (controlPoints[0].getY() + controlPoints[3].getY()) / 2; int ySpacing = (int) Y_SPACING.convertToPixels();
double centerX = controlPoints[0].getX() + 2 * xSpacing + offset;
double centerY = controlPoints[0].getY() + ySpacing / 2;
body[0] = new Area(new Rectangle2D.Double(centerX - bodyLength / 2, centerY - bodyWidth / 2, bodyLength, bodyWidth)); body[0] = new Area(new Rectangle2D.Double(centerX - bodyLength / 2, centerY - bodyWidth / 2, bodyLength, bodyWidth));
int tailLength = (int) TAIL_LENGTH.convertToPixels(); int tailLength = (int) TAIL_LENGTH.convertToPixels();
@@ -167,7 +169,7 @@ public class NeutrikJack1_4 extends AbstractMultiPartComponent<String> {
// Apply rotation if necessary // Apply rotation if necessary
double angle = getAngle(); double angle = getAngle();
if (angle != 0) { if (angle != 0) {
AffineTransform rotation = AffineTransform.getRotateInstance(angle, centerX, centerY); AffineTransform rotation = AffineTransform.getRotateInstance(angle, controlPoints[0].getX(), controlPoints[0].getY());
for (int i = 0; i < body.length; i++) { for (int i = 0; i < body.length; i++) {
if (body[i] != null) { if (body[i] != null) {
Area area = new Area(body[i]); Area area = new Area(body[i]);
@@ -0,0 +1,134 @@
/*
DIY Layout Creator (DIYLC).
Copyright (c) 2009-2018 held jointly by the individual authors.
This file is part of DIYLC.
DIYLC is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
DIYLC is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with DIYLC. If not, see <http://www.gnu.org/licenses/>.
*/
package org.diylc.components.transform;
import java.awt.geom.AffineTransform;
import java.awt.geom.Point2D;
import org.diylc.common.IComponentTransformer;
import org.diylc.common.Orientation;
import org.diylc.components.electromechanical.NeutrikJack1_4;
import org.diylc.core.IDIYComponent;
public class NeutrikJack1_4Transformer implements IComponentTransformer {
@Override
public boolean canRotate(IDIYComponent<?> component) {
return component.getClass().equals(NeutrikJack1_4.class);
}
@Override
public boolean canMirror(IDIYComponent<?> component) {
return component.getClass().equals(NeutrikJack1_4.class);
}
@Override
public boolean mirroringChangesCircuit() {
return true;
}
@Override
public void rotate(IDIYComponent<?> component, Point2D center, int direction) {
AffineTransform rotate = AffineTransform.getRotateInstance(Math.PI / 2 * direction, center.getX(), center.getY());
for (int index = 0; index < component.getControlPointCount(); index++) {
Point2D p = new Point2D.Double();
rotate.transform(component.getControlPoint(index), p);
component.setControlPoint(p, index);
}
NeutrikJack1_4 jack = (NeutrikJack1_4) component;
Orientation o = jack.getOrientation();
int oValue = o.ordinal();
oValue += direction;
if (oValue < 0)
oValue = Orientation.values().length - 1;
if (oValue >= Orientation.values().length)
oValue = 0;
o = Orientation.values()[oValue];
jack.setOrientation(o);
}
@Override
public void mirror(IDIYComponent<?> component, Point2D center, int direction) {
NeutrikJack1_4 ic = (NeutrikJack1_4) component;
if (direction == IComponentTransformer.HORIZONTAL) {
double dx = 2 * (center.getX() - ic.getControlPoint(1).getX());
double dy = 0;
Orientation o = ic.getOrientation();
switch (o) {
case DEFAULT:
dy += (ic.getControlPoint(0).getY() - ic.getControlPoint(ic.getControlPointCount() - 1).getY());
o = Orientation._180;
break;
case _90:
// dy += ic.getControlPoint(0).getY() - ic.getControlPoint(ic.getControlPointCount() - 1).getY();
break;
case _180:
dy += (ic.getControlPoint(0).getY() - ic.getControlPoint(ic.getControlPointCount() - 1).getY());
o = Orientation.DEFAULT;
break;
case _270:
// dy += ic.getControlPoint(0).getY() - ic.getControlPoint(ic.getControlPointCount() - 1).getY();
break;
}
for (int i = 0; i < ic.getControlPointCount(); i++) {
Point2D p = ic.getControlPoint(i);
ic.setControlPoint(new Point2D.Double(p.getX() + dx, p.getY() + dy), i);
}
ic.setOrientation(o);
} else {
double dx = 0;
double dy = 2 * (center.getY() - ic.getControlPoint(1).getY());
Orientation o = ic.getOrientation();
switch (o) {
case DEFAULT:
// dx += ic.getControlPoint(0).getX() - ic.getControlPoint(ic.getControlPointCount() - 1).getX();
break;
case _90:
o = Orientation._270;
// dx -= 2 * (ic.getControlPoint(0).getX() - ic.getControlPoint(1).getX());
// dy -= ic.getControlPoint(0).getY() - ic.getControlPoint(ic.getControlPointCount() - 1).getY();
break;
case _180:
// dx += ic.getControlPoint(0).getX() - ic.getControlPoint(ic.getControlPointCount() - 1).getX();
break;
case _270:
// dx -= 2 * (ic.getControlPoint(0).getX() - ic.getControlPoint(1).getX());
// dy -= ic.getControlPoint(0).getY() - ic.getControlPoint(ic.getControlPointCount() - 1).getY();
o = Orientation._90;
break;
}
for (int i = 0; i < ic.getControlPointCount(); i++) {
Point2D p = ic.getControlPoint(i);
ic.setControlPoint(new Point2D.Double(p.getX() + dx, p.getY() + dy), i);
}
ic.setOrientation(o);
}
}
}