mirror of
https://github.com/bancika/diy-layout-creator
synced 2026-11-07 12:24:58 +10:00
undo scaling changes
This commit is contained in:
@@ -21,8 +21,6 @@ import java.awt.Desktop;
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import java.io.File;
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import java.io.InputStream;
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import java.lang.reflect.Field;
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import java.lang.reflect.InvocationTargetException;
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import java.net.URL;
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import java.util.Arrays;
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import java.util.Properties;
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import javax.swing.JOptionPane;
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@@ -44,7 +42,6 @@ import org.diylc.serialization.ProjectFileManager;
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import org.diylc.swing.gui.MainFrame;
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import org.diylc.swing.gui.TemplateDialog;
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import org.diylc.swing.plugins.file.ProjectDrawingProvider;
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import org.diylc.utils.UIScalingUtil;
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/**
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* Main class that runs DIYLC.
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@@ -99,21 +96,7 @@ public class DIYLCStarter {
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initializeConfiguration();
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try {
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SwingUtilities.invokeAndWait(new Runnable() {
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@Override
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public void run() {
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UIScalingUtil.initialize();
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}
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});
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} catch (InterruptedException e) {
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throw new RuntimeException(e);
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} catch (InvocationTargetException e) {
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throw new RuntimeException(e);
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}
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if (exportMode) {
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if (exportMode) {
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LOG.info("Running in export mode with params: " + String.join(", ", args));
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}
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@@ -51,7 +51,6 @@ import org.diylc.common.IPlugInPort;
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import org.diylc.common.IBlockProcessor.InvalidBlockException;
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import org.diylc.swing.plugins.tree.TreePanel;
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import org.diylc.utils.ScaledBufferedImage;
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import org.diylc.utils.UIScalingUtil;
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/**
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* GUI class used to draw onto.
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@@ -324,7 +323,7 @@ public class CanvasPanel extends JComponent implements Autoscroll {
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final Graphics2D g2d = (Graphics2D)g;
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double scaleFactor;
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if (configManager.readBoolean(IPlugInPort.HIGH_DPI_RENDERING, false)) {
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scaleFactor = UIScalingUtil.GUISCALINGFACTOR_CUSTOMGRAPHICS;
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scaleFactor = Math.sqrt(g2d.getTransform().getDeterminant());
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} else {
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scaleFactor = 1d;
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}
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@@ -1,458 +0,0 @@
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package org.diylc.utils;
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import org.apache.log4j.Logger;
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import javax.swing.*;
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import java.awt.*;
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import java.awt.geom.AffineTransform;
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// Please note: This class emerged over time. It gets the job done, but it's horrible. Even the commenting is horrible.
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/**
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* TL;DR:
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* <p>
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* Call GUIScaling.initialize() at application start on the Swing thread.
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* <p>
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* If you set your own Component font sizes or border sizes or window sizes, multiply them by GUIScaling.GUISCALINGFACTOR_COMPONENTSANDFONTS and/or use the
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* helper methods newDimension() and scaleForComponent(). Works on Java 8 and 9.
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* <p>
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* If you do your own custom graphics and want to have control down to the actual pixel, create an instance of GUIScalingCustomGraphics to obtain your
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* Graphics2D at scaling 1 and your component's true physical width and height (Which Java 9 reports differently!), and scale all your graphics using
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* GUIScaling.GUISCALINGFACTOR_CUSTOMGRAPHICS and/or use the helper method scaleForCustom(). The helper method scaleForRealComponentSize() can transform your
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* mouse coordinates to the real physical coordinate, which Java 9 reports differently!
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* <p>
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* <p>
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* <p>
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* <p>
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* <p>
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* <p>
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* <p>
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* <p>
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* <p>
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* <p>
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* GUIScaling class v[4, 2022-01-15 07!00 UTC] by dreamspace-president.com
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* <p>
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* This Swing class detects the system's display scaling setting, which is important to make your GUI and custom graphics scale properly like the user wants it.
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* On a 4K display, for example, you'd probably set 200% in your system.
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* <p>
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* Not tested with Java less than 8!
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* <p>
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* On Java 8 (and with most but not all (e.g. no the default) LooksAndFeels), component sizes (e.g. JButton) and their font sizes will scale automatically, but
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* if you have a certain border width in mind, or decided for a certain min and default window size or a certain font size, you have to upscale those on a
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* non-100%-system. With this class, just multiply the values with GUISCALINGFACTOR_COMPONENTSANDFONTS. Done. newDimension() and scaleForComponent() help with
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* that.
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* <p>
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* On Java 9, component sizes and their font sizes DO NOT SCALE from the perspective of the application, but in reality they are scaled: A window set to 800x600
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* size will really be 1600x1200, but it will still report half this size when asked. A border of 50 pixels will really be 100 pixels. A Graphics2D object
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* (paint method etc.) will have a scaling of 2! (Not if you just create a BufferedImage object and do createGraphics(), the scale here will be 1.) So, you
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* don't have to bother with GUI scaling here at all. YOU CAN STILL USE GUISCALINGFACTOR_COMPONENTSANDFONTS, because this class will set it to 1 on Java 9. This
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* is detected by indeed checking the scaling of a Graphics2D object. So, your Java 8 and 9 component/font code will be exactly the same in regards to scaling.
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* <p>
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* CUSTOM GRAPHICS: If you do your own painting and want to insist on true physical pixels (in which case obviously you'd have to scale your fonts with
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* GUISCALINGFACTOR_CUSTOMGRAPHICS instead of GUISCALINGFACTOR_COMPONENTSANDFONTS), on Java 9 you have to reset the scaling of the Graphics2D object the
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* paint(Component)() method gives you from 2 to 1, and (also Java 9) you have to adjust the width/height reported by your component. Both is done by making an
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* instance of GUIScalingCustomGraphics. You can do this blindly on Java 8 and 9, your code will stay the same. And then, apply this class'
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* GUISCALINGFACTOR_CUSTOMGRAPHICS to scale everything according to system settings. Or, instead of insisting on true physical pixels, you could trust Java 9
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* and not mess with the initial scaling - but then you'd have to distinguish whether you're dealing with Java 8 or 9, because on 8, you'd still have to scale
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* your custom graphics. In case you decide for this, use GUISCALINGFACTOR_COMPONENTSANDFONTS for your custom graphics instead of
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* GUISCALINGFACTOR_CUSTOMGRAPHICS because the former will be ***1*** on Java 9 but will be proper (e.g. 2.0 for a 200% system) on Java 8.
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* <p>
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* A weird problem that comes with Java 9: If you use the mouse coordinates as reported by the system (instead of, say, quasi-fix the physical mouse pointer
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* invisibly at the screen center and make your own pointer based on coordinate differences), you will have HALF THE USUAL RESOLUTION. On Java 8, a 3840x2160
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* screen will give you according mouse coordinates, but on Java 9, you get half these coordinates (if the system is set to scaling 200%). While
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* scaleForRealComponentSize() helps correct this, a custom drawn mouse pointer will now step in 2 pixel distances, it can not reach every individual pixel any
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* longer. I wish they had updated the MouseEvent class accordingly with additional float methods.
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*/
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final public class UIScalingUtil { // INITIAL TOUCHING of this class MUST be on Swing thread!
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private static final Logger LOG = Logger.getLogger(UIScalingUtil.class);
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/**
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* Call this at the start of your application ON THE SWING THREAD. This initializes the class and hence its values.
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*/
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public static void initialize() {
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LOG.info("UIScalingUtil initialized");
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}
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public static void setLookAndFeelDefault() {
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// The last three (Nimbus etc.) DO NOT automatically scale their font sizes with the system's GUI scaling,
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// so using the font size in those cases to derive the scaling WILL FAIL.
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// Btw., the JButton font size at 100% Windows 10 system scaling is 11.0 in all cases but the last three.
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UIScalingUtil.setLookAndFeel("Windows",
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UIManager.getSystemLookAndFeelClassName(),
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UIManager.getCrossPlatformLookAndFeelClassName(),
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"Windows Classic",
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"Nimbus",
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"Metal",
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"CDE/Motif");
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}
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/**
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* By calling this, you ALSO initialize the class, so you don't HAVE TO use initialize() in that case (but it really doesn't matter). And you can indeed set
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* a LookAndFeel of your choice, even though initialization of this class also sets AND TEMPORARILY USES a LookAndFeel.
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*
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* @param intendedLAFIs ANYTHING, but ideally a LookAndFeel name or several. The first value that equalsIgnoreCase an installed LookAndFeelInfo.getName()
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* will be used.
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*/
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public static void setLookAndFeel(final String... intendedLAFIs) {
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if (intendedLAFIs != null && intendedLAFIs.length > 0) {
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final UIManager.LookAndFeelInfo[] installedLAFIs = UIManager.getInstalledLookAndFeels();
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LAFILOOP:
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for (String intendedLAFI : intendedLAFIs) {
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for (final UIManager.LookAndFeelInfo lafi : UIManager.getInstalledLookAndFeels()) {
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if (lafi.getName().equalsIgnoreCase(intendedLAFI)) {
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try {
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UIManager.setLookAndFeel(lafi.getClassName());
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break LAFILOOP;
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} catch (Exception e) {
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continue LAFILOOP;
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}
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}
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}
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}
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} else {
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throw new IllegalArgumentException("intendedLAFIs is null or empty.");
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}
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}
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/**
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* Convenience method, compatible with Java 8 and 9.
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*/
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public static Dimension newDimension(final int w,
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final int h) {
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return new Dimension(scaleForComponent(w), scaleForComponent(h));
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}
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/**
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* @param v E.g. the width of a component, or the size of a border.
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* @return v scaled by the necessary display scaling factor for components and fonts, compatible with Java 8 and 9.
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*/
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public static int scaleForComponent(final double v) {
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return (int) Math.round(v * GUISCALINGFACTOR_COMPONENTSANDFONTS);
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}
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/**
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* @param v E.g. the width of a rectangle being drawn in a paint() or paintComponent() override.
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* @return v scaled by the necessary display scaling factor for custom graphics, compatible with Java 8 and 9.
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*/
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public static int scaleForCustom(final double v) {
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return (int) Math.round(v * GUISCALINGFACTOR_CUSTOMGRAPHICS);
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}
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/**
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* E.g. when the GraphicsContext tells you the screen bounds. Which in Java 8 on 2x 4K desktop will be the full 4K numbers. But, same conditions except Java
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* 9, will be half that. Even though you still need the full size.
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* <p>
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* But this is just an example case. The method was originally made for different cases.
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*
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* @param v E.g. the width as reported by a component. (Java 9 on 200% desktop reports e.g. 200, but the physical size is actually 400. This method returns
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* 400 then.)
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* @return v scaled so that it represents real physical pixels, compatible with Java 8 and 9.
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*/
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public static int scaleForRealComponentSize(final double v) {
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return (int) Math.round(v * GUISCALINGFACTOR_REALCOMPONENTSIZE);
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}
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/**
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* E.g. when you scaled the mouse location with the partner method, and now you want to use the mouse action result to scale/locate a window - then you need
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* to UNDO the damage.
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*/
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public static int scaleForRealComponentSizeInverted(final double v) {
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return (int) Math.round(v / GUISCALINGFACTOR_REALCOMPONENTSIZE);
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}
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public static Point scaleMouseEventCoordinatesForCustomGraphics(final Point mouseEventPoint) {
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return new Point(scaleForRealComponentSize(mouseEventPoint.x),
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scaleForRealComponentSize(mouseEventPoint.y));
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}
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/**
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* @param font A font instance (Or null. Returns null.) whose size has been derived kinda like this: "new JLabel().getFont().getSize()" So it will look
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* correct when used in components, no matter the current Java version. ......... WAIT WTF why does that look correct on Java 8
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* ?!??!?!?!?!?!?!?! Anyway ... when you want to use THAT font in custom drawing, you'll have a bad time once you get on Java 9. Because
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* components will have SMALLER font sizes than on Java 8 on a 200% desktop because their Graphics objects are scaled. But if you use custom
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* drawing, you'll use the class GUIScalingCustomGraphics below, which reset the scaling to 1. But then the font is too small. THIS METHOD
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* RETURNS THE SCALED FONT independent of the Java version.
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* @return
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*/
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public static Font scaleFontForCustom(final Font font) {
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if (font != null) {
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return font.deriveFont(font.getSize2D() * (float) GUISCALINGFACTOR_REALCOMPONENTSIZE);
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}
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return null;
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}
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/**
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* @param font A font instance (Or null. Returns null.) whose size is just a constant number in your source code, and which you want to use in an already
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* normalized custom graphics context (meaning you used GUIScaling.GUIScalingCustomGraphics on it.) This font has to be scaled simply by the
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* derived System scaling factor to look correct. This method does that.
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* @return
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*/
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public static Font scaleMagicConstantFontForCustom(final Font font) {
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if (font != null) {
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return font.deriveFont(font.getSize2D() * (float) GUISCALINGFACTOR_SYSTEM);
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}
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return null;
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}
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/**
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* For Java 9, but can blindly be used in Java 8, too. Ensures that the scaling of a paint(Component)()'s Graphics2D object is 1. Conveniently does the
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* usual casting, too.
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* <p>
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* Also calculates the physical pixel width/height of the component, which is reported differently on Java 9 if the display scaling is not 100%.
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*/
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final public static class GUIScalingCustomGraphics {
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final public double guiScalingFactor_manualDrawing = GUISCALINGFACTOR_CUSTOMGRAPHICS;
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final public double guiScalingFactor_fontsThatLookCorrectInComponents = GUISCALINGFACTOR_FONTINCUSTOMGRAPHICSCONTEXT;
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final public Component component; // Just for convenience. You can hand the whole instance down your paint call hierarchy.
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final public int w; // The physical pixel width of the component.
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final public int h; // dto. height
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final public Graphics2D g; // Scale will be 1, even on Java 9 with a non-100% display scaling.
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/**
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* @param component NOT NULL. The component (e.g. JPanel or JFrame) whose paint() method you're overriding.
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* @param graphics NOT NULL. The Graphics argument given to your paint() method.
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*/
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public GUIScalingCustomGraphics(final Component component,
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final Graphics graphics) {
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this.component = component;
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w = scaleForRealComponentSize(component.getWidth());
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h = scaleForRealComponentSize(component.getHeight());
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g = (Graphics2D) graphics;
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final AffineTransform t = g.getTransform();
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final double xTrans = t.getTranslateX();
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final double yTrans = t.getTranslateY();
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t.setToScale(1, 1);
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t.translate(xTrans, yTrans);
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g.setTransform(t);
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}
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/**
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* @param graphics NOT NULL. The Graphics argument given to your paint() method.
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*/
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public GUIScalingCustomGraphics(final Graphics graphics) {
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component = null;
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w = 0;
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h = 0;
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g = (Graphics2D) graphics;
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final AffineTransform t = g.getTransform();
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t.setToScale(1, 1);
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g.setTransform(t);
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}
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/**
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* @param x E.g. the width of a rectangle to be drawn.
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* @return x scaled so that it represents real physical pixels, compatible with Java 8 and 9.
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*/
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public int scale(final double x) {
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return (int) Math.round(x * guiScalingFactor_manualDrawing);
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}
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/**
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* Scales the font and then sets it. Assumption: The given font looked correct in components. In Java 9, it would be TOO SMALL in custom graphics via
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* this class. This method fixes that.
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*
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* @param font NULL = null will be returned and G's font will not change.
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* @return returns the set font for convenience. NULL if your argument was null.
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*/
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public Font setFont(final Font font) {
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final Font ret = font == null ? null : font.deriveFont(font.getSize2D() * (float) guiScalingFactor_fontsThatLookCorrectInComponents);
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g.setFont(ret);
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return ret;
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}
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@Override
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public String toString() {
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return "[GUIScalingCustomGraphics" +
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" guiScalingFactor_manualDrawing=" + guiScalingFactor_manualDrawing +
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" w=" + w +
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" h=" + h +
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" component=" + component +
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" g=" + g +
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']';
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}
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/**
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* Convenience method that saves you unnecessary calls and code clutter. In your live painting method, you'll probably check first if your component has
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* any pixels, aka if with AND height are at least 1. If they're not, you return before doing anything.
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* <p>
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* This method is a shortcut. Call this right at the beginning. If it returns true, you abort.
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*/
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public boolean isSizeZero() {
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return w < 1 || h < 1;
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}
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}
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/**
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* A tiny rectangle will be filled with the current color and width/height of HAIRLINETHICKNESS.
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*/
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public static void drawPixel(final Graphics2D g,
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final int x,
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final int y) {
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g.fillRect(x - UIScalingUtil.HAIRLINETHICKNESS_HALF,
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y - UIScalingUtil.HAIRLINETHICKNESS_HALF,
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UIScalingUtil.HAIRLINETHICKNESS,
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UIScalingUtil.HAIRLINETHICKNESS);
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}
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final public static double JBUTTONFONTSIZE_ON_100PERCENTSCALE_JAVA8_W10_WITH_LOOKANDFEEL_WINDOWSORSYSTEMORXPLATFORMORWINCLASSIC = 11.0;
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final public static float JBUTTONFONTSIZE_ON_UNKNOWNSCALE_UNKNOWNJAVA_UNKNOWNOS_WITH_LOOKANDFEEL_WINDOWSORSYSTEMORXPLATFORMORWINCLASSIC;
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final public static double GUISCALINGFACTOR_SYSTEM; // The scaling set in the system.
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final public static double GUISCALINGFACTOR_COMPONENTSANDFONTS; // The scaling necessary if you set component/font sizes yourself.
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final public static double GUISCALINGFACTOR_CUSTOMGRAPHICS; // The scaling necessary if you want your custom graphics, too, to be scaled according to System settings.
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final public static double GUISCALINGFACTOR_REALCOMPONENTSIZE; // The factor by which getWidth() and such return values have to be multiplied, because Java 9 reports them differently.
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final public static double GUISCALINGFACTOR_FONTINCUSTOMGRAPHICSCONTEXT; // (This is exactly the custom graphics scaling probed by this class.) The factor by which a proper looking font would have to be scaled when used in custom graphics whose scale is 1. (Java 9 pre-scales it to e.g. 2 if Desktop is at 200%, then you reset that with the class above. Then the fonts that look right in the components will be TOO SMALL in the custom graphics. Use this factor / the method above to fix that.)
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||||
|
||||
final public static int HAIRLINETHICKNESS; // A "hairline" would be a line with pixel thickness 1. However, if the GUI is scaled up, that should be a little thicker. This value will have a value of AT LEAST 1. If the GUI scaling of the system is 200%, the value will be 2. If it's 175%, the value will ALSO be 2 due to rounding.
|
||||
|
||||
final public static int HAIRLINETHICKNESS_HALF;
|
||||
final public static double HAIRLINETHICKNESS_HALF_DOUBLE;
|
||||
|
||||
|
||||
static {
|
||||
|
||||
if (!SwingUtilities.isEventDispatchThread()) { // This also makes sure an obfuscator doesn't remove this method and its calls.
|
||||
throw new IllegalStateException("Must be initialized on Swing thread!");
|
||||
}
|
||||
|
||||
LOG.debug("Initializing GUI scaling ...");
|
||||
|
||||
UIScalingUtil.setLookAndFeelDefault();
|
||||
|
||||
JBUTTONFONTSIZE_ON_UNKNOWNSCALE_UNKNOWNJAVA_UNKNOWNOS_WITH_LOOKANDFEEL_WINDOWSORSYSTEMORXPLATFORMORWINCLASSIC =
|
||||
new JButton().getFont().getSize2D(); // 21.0 on 200% desktop on Java 8 // 11.0 on 100% desktop on Java 8
|
||||
|
||||
final Integer[] paintScalingInPercent = new Integer[1];
|
||||
|
||||
final JDialog bruteForceJava9ScalingCheck = new JDialog((Frame) null, "", true) {
|
||||
|
||||
{
|
||||
// setLocation(-1000, -1000); // Outamysight!
|
||||
setLocation(100,
|
||||
100); // else you might have compatibility problems (see stackoverflow where I posted this class)
|
||||
|
||||
final Runnable fallbackInCaseOlderJavaVersionDoesNotEndUpClosingThisWindow = () -> {
|
||||
try {
|
||||
Thread.sleep(500);
|
||||
} catch (InterruptedException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
SwingUtilities.invokeLater(() -> {
|
||||
paintScalingInPercent[0] = 100;
|
||||
dispose();
|
||||
});
|
||||
};
|
||||
final Thread t = new Thread(fallbackInCaseOlderJavaVersionDoesNotEndUpClosingThisWindow);
|
||||
t.setDaemon(true);
|
||||
t.setName("GUI scaling detector fallback thread");
|
||||
t.start();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void paint(final Graphics graphics) {
|
||||
|
||||
final Graphics2D g = (Graphics2D) graphics;
|
||||
final AffineTransform originalTransform = g.getTransform();
|
||||
paintScalingInPercent[0] = (int) Math.round(originalTransform.getScaleX() * 100);
|
||||
dispose();
|
||||
}
|
||||
};
|
||||
|
||||
bruteForceJava9ScalingCheck.setVisible(true); // This call blocks until dispose() is reached.
|
||||
|
||||
if (paintScalingInPercent[0] == null) {
|
||||
|
||||
throw new Error("Unexpected behavior: Modal dialog did not block!");
|
||||
|
||||
} else if (paintScalingInPercent[0] != 100) {
|
||||
|
||||
// Must be Java 9 (or newer?).
|
||||
|
||||
GUISCALINGFACTOR_SYSTEM = paintScalingInPercent[0] * 0.01;
|
||||
GUISCALINGFACTOR_COMPONENTSANDFONTS = 1; // Java 9 does everything. The developer's considerations are made unnecessary/harmless by this "1".
|
||||
GUISCALINGFACTOR_CUSTOMGRAPHICS = GUISCALINGFACTOR_SYSTEM;
|
||||
GUISCALINGFACTOR_FONTINCUSTOMGRAPHICSCONTEXT = GUISCALINGFACTOR_SYSTEM;
|
||||
|
||||
} else {
|
||||
|
||||
// Either Java 8 (or older?) or scaling IS just at the normal 1 (100).
|
||||
|
||||
final double factorPreliminary = JBUTTONFONTSIZE_ON_UNKNOWNSCALE_UNKNOWNJAVA_UNKNOWNOS_WITH_LOOKANDFEEL_WINDOWSORSYSTEMORXPLATFORMORWINCLASSIC / JBUTTONFONTSIZE_ON_100PERCENTSCALE_JAVA8_W10_WITH_LOOKANDFEEL_WINDOWSORSYSTEMORXPLATFORMORWINCLASSIC;
|
||||
// System.err.println("FIX MEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!");
|
||||
// final double factorPreliminary = 1;
|
||||
|
||||
// If we just divide the two, we get 1.454545... on a 150% desktop, because the font sizes
|
||||
// chosen by Java are integer values, so we experience a rounding error.
|
||||
// The crappy but probably in most cases nicely working solution is: We round the result to .25 steps!
|
||||
|
||||
GUISCALINGFACTOR_SYSTEM = Math.round(factorPreliminary * 4) / 4d;
|
||||
GUISCALINGFACTOR_COMPONENTSANDFONTS = GUISCALINGFACTOR_SYSTEM;
|
||||
GUISCALINGFACTOR_CUSTOMGRAPHICS = GUISCALINGFACTOR_SYSTEM;
|
||||
GUISCALINGFACTOR_FONTINCUSTOMGRAPHICSCONTEXT = 1; // No font scaling, the fonts used will look correct in custom scaling without extra treatment.
|
||||
}
|
||||
|
||||
GUISCALINGFACTOR_REALCOMPONENTSIZE = GUISCALINGFACTOR_CUSTOMGRAPHICS / GUISCALINGFACTOR_COMPONENTSANDFONTS;
|
||||
|
||||
|
||||
HAIRLINETHICKNESS = (int) Math.max(1, Math.round(GUISCALINGFACTOR_CUSTOMGRAPHICS));
|
||||
HAIRLINETHICKNESS_HALF_DOUBLE = HAIRLINETHICKNESS * 0.5;
|
||||
HAIRLINETHICKNESS_HALF = (int) Math.round(HAIRLINETHICKNESS_HALF_DOUBLE);
|
||||
|
||||
// System.err.println("GUISCALINGFACTOR_SYSTEM = " + GUISCALINGFACTOR_SYSTEM);
|
||||
// System.err.println("GUISCALINGFACTOR_COMPONENTSANDFONTS = " + GUISCALINGFACTOR_COMPONENTSANDFONTS);
|
||||
// System.err.println("GUISCALINGFACTOR_CUSTOMGRAPHICS = " + GUISCALINGFACTOR_CUSTOMGRAPHICS);
|
||||
// System.err.println("GUISCALINGFACTOR_REALCOMPONENTSIZE = " + GUISCALINGFACTOR_REALCOMPONENTSIZE);
|
||||
|
||||
LOG.debug("... done.");
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user